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Winter 2005 Volume 70, Number 4
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Program Review
Great Gadgets in Libraries-Keeping up with current technology
Presentation by Hope
Tillman, Director of Libraries, Babson College, October 27, 2005 at College of
the Holy Cross, Worcester, MA; Review by Jill
Coghlan, j7coghlan@yahoo.com.
Hope introduced the program by profiling how ubiquitous gadgets are in an
environment where change is the constant. She noted that libraries have always
been pro-active in providing content to users. However,
the gadgets we may have viewed as toys are being tested to access content, news,
blogs and course material, challenging librarians to stay current with new
learning and information capture modes. Hope
is also concerned that content be securely distributed.
Hope also described a mental adjustment in the usage of gadgets, as they
frequently blur work and personal time. For example, podcasting delivers access
to materials you can’t personally attend, making more efficient use of time.
The balance of her presentation was divided into thee topics: (1) gadgets and
their important features; (2) how librarians support and use gadgets; and (3)
trends to watch on the “gadget front.”
1. Wikipedia defines a gadget
as “a device that has a specific purpose and function.” With
typical prices between $100-200, gadgets
are generally affordable and young people may insist on owning several of them.
Hope presented an impressive catalog of gadgets from pocket PCs and PDAs, to
cameras and audio playback, to digital pens that capture hand-drawn images and
eventually e-paper.
Electronic games are an important component of the new gadget presence.
Educators are recognizing that game thinking can help students be more effective
learners. Librarians need to come up to speed and manage the technology they
require.
2.
Librarians are supporting and using gadgets in diverse ways, such as
professional development, marketing, and instruction. For example, Babson
College produces podcasts to market their library staff to users. Others deploy
blogs to answer reference questions and wikis to host info about collaborative
projects. Gadgets can also support patrons’ learning, but in an entertaining
manner that keeps them tuned in. This could evolve into creating games within
library instruction that download to a PDA. Librarians
can also support gadgets by studying how content can best display on handheld
devices. Given the importance of the wide world of gadgets, surveying for gadget
preferences will serve users in a more personalized way.
The bottom line in gadget integration can be summed up as checking the WIIFM,
the “what’s in it for me.” Tom Davenport, a Babson professor and author of
“Attention Economy” suggests that when we develop in new technologies, we
truly need to provide interesting content to make our efforts acceptable to our
dynamic audience.
3. Looking ahead, the primary trend
is “e” everything. For example, we will be seeing e-signage, as electronic
message boards give directions and announce events on short notice. E-ink (see http://www.eink.com/technology/howitworks.html)
promises to bring text to more locales, creating textual displays on
nontraditional surfaces. For more fun, there are trendy gadget wearables, which
the MIT Media Lab has been promoting since 1996. Hot gadgets on this front
include MP3 sunglasses from Oakley.
In perspective, the most successful gadgets obey the laws of convergence,
personalization and miniaturization. These
gadgets converge several functions in one tool, e.g. a cell phone with a camera
and GPS. They allow individuals to choose which features they prefer: to
receive the news or weather through your watch. They all increasingly miniaturize by improving functionality as
they produce smaller toys, as in the iPod Nano.
You can view Hope’s
presentation here, including pictures of the all the gadgets described: http://www.hopetillman.com/presentations/bcsla2005.pdf
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